Saturn games are some of the highest-priced games of any system. It’s expensive, fiddly, has a very obscure and small library, most of the good games are Japanese imports, there are very few accessories and they are big and expensive, and on top of all that, the games are insanely priced. The Sega Saturn has always been a system that felt like unobtanium to me. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. There is great voice acting from the show’s cast which is really nice. It plays out just like a Star Trek episode. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me. I just felt Star Trek was a boring grown-up show and didn’t care at all. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. This game was a specific era of id Software at its lowest point ( Quake 4, Rage) Don’t come into this thinking it’s like the newer Doom reboots. If you are itching for a mid-2000s FPS game then go ahead. Overall, this could have easily been a remake from the ground up or a mode that made it feel faster-paced like the classic games. Included is the Resurrection of Evil expansion which I already finished once on Xbox and a new Lost Mission short campaign which I will get around to eventually. In handheld mode, the game runs fine as well, and you have the option to turn off flashlight shadows to help, but overall it’s great to just have another FPS on the Switch. Speaking of the Switch the game plays fine, but there is some slow down in the larger areas and it doesn’t always stay at 60FPS. I originally played this on Xbox, and then PC, and then dabbled in it a bit on Xbox 360 and never finished it. This is my third play-through of this game and it’s less enjoyable each time. It’s fun at first, but if you are a veteran of classic Doom games then most of you may just shut this off early. There are a few boss fights in the game that all play out the same, and in the end, the entire game is just one long boring chore. Very rarely does the game ever feel like a classic Doom game with more open areas. The environments are also cramped with too many enemies spawning at once and I constantly backed into walls and got stuck in corners trying to get away. The machine gun is useless in later levels, and everything else just feels slow. The pistol is useless outside of the first couple of levels. Not to mention the weapons just plain suck. The movement is slow (you have adrenaline that’s used for limited sprinting which is annoying), and the weapons reload slowly (why is there reloading anyway?). The main issue with Doom 3 is its much slower pace in every part of the game. It does have a short battery but recharges within seconds. Zombies emerge from the dark, and your flashlight is a lifeline. The first couple of levels is probably the best since they slowly introduce the gameplay to you and have better-designed levels. You play as a marine who is stationed on Mars when things suddenly go wrong. With this being the third official release of this game I’m surprised more work hasn’t been done to it. The textures still look muddy and the models are still low-poly. The first thing you will notice is that this release has no visual upgrades outside of some texture filtering and anti-aliasing and slightly better lighting.
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